Wednesday, June 20, 2012

Appearing in the news, DRYH c3s1i

As they stand there alone, just the three of them, at the large open square clearly visible to anyone they, especially Yurev, start to get nervous about the wind-up policemen or the pin heads finding them. They don't know where to go to find some information though and before it really starts to be a discussion they are interupted by a very annoying bike bell and an paper boy (straight out of the early 20th centuary) that appears on one of the streets throwing papers into the gardens and entrances. As Yurev and Sandra start to leave the large open square Maurice snaps his fingers and calls to the paper boy ''Please bestow and old man with a paper.'' The paper boy steers over and calls back ''You have a new's value'' and throws a paper straight at Maurice forehead. Maurice tries to catch the paper.

Not appearing in the news (which is bad news) is 10 Pain Dice hard. Maurice's player gathers 3 Discipline dice, 1 dice Exhaustion, 2 dice Exhaustion talent (moving fast, ending up with 3 in Exhaustion), 6 Madness; in total 12 dice. After rolls Pain wins and Madness is dominant. Maurice player chooses flight and checks one out of two flight boxes. Game master decides that out of the two possible outcomes Exhaustion increases by one for Maurice (in total, Exhaustion 4).

Maurice realises that he won't catch the paper and turns around and runs with the paper flying after him and after both comes the paper boy wildly plinging the bell. Maurice runs and runs around the square but the paper closes in and finally hits him in the back of the head and he falls to the ground. The paper boy is right behind him and catches the paper as it bounces off from Maurice. As he runs over Maurice with his bike he joyfully shouts ''You're gonna read about you in the paper tomorrow!''. The paper boy disappears throwing papers at the different houses along the street. The other stare in astonishment and then help Maurice to get on his feet, he doesn't seem physically hurt besides a scratch, and fetches one of the papers. Maurice brushes his clothes and Yurev insists on them leaving the square. It's no good this place.

Erik sees the paper boy incident when he leaves the boarding house and confirms to himself that the pill apparently is kicking in and meet up with the others at the outskirt of the square. They now decide to go to ''the museum'' and The Curator since he seemed to have a grip on things and were talkable. As they go there they look in the paper and today's big news are that Tacks Man is searching for newcomers in The Mad City and asks for the common man to help him. ''Will they be found?'' the headline screams to them. They don't know who he is but it seems that one is supposed to know who he is. There is a picture though of an reporter interviewing Tacks Man and he looks almost like a regular man besides having a tack for a head. The paper promises to follow up the story. The museum is closed and locked though.

The streets are almost empty but they do see an open pub and they go there if not for anything else it might be possible to get hold of a chalk in case someone, Yurev, would get in the need of writing something (formulas). The pub is packed with people and not even the four 21st centuary dressed characters get any attention. Maurice goes to the bar and tries to see what a beer might cost. Most people hand over a couple of coins but one customer buys a beer for a tear. Maurice is still confused. How the fuck does one pay with tears? Maurice asks if he can start a tab. That's OK with the bartender but he won't give much credit since Maurice behaviour clearly shows that he's new in town. Maurice orders a glas of wine and three mugs of beer. They try to get a grip on things. Are the paper writing about them? Yes it must be. They are agreeing on getting captured by Tacks Man is bad as well as appearing in the news. It would be good if they could change clothes but they're not sure how this thing about money works. How to get coins and will they keep accepting swedish money in the form of notes as bond paper? How do one pay in for example ''childhood memory'' or a ''slice of lovefulness''? Could they get coins by getting a job?

''Is that you again?'' somebody says. It's The Curator but in more ''normal'' clothes. ''So it is a nightmare?!?'' Sandra asks. The Curator simply asks whether it's satisfactory and Yurev bursts out ''The nightmare might be satisfied but we aren't. We want to get back. You seem to know. How do we do?''. Still being annoyingly calm and cryptic The Curator answers ''Either you survive through the nightmare and get out at the other end or you take control over the nightmare''. ''Oh and I heard you're in the paper'' he continues. Sandra asks whether it's bad to be in the paper and he continues his cryptic answering by saying that that, of course, depends on whether it's good or bad news they write about. Sandra changes the subject of the frustrating and annoying conversation and asks The Curator if there's any job opening for her at the museum. He looks slightly surprised but when she says that she's educated in architecture and architectural history he seems interested. ''The design of the museum, as you call it, is rather special though. Do you understand special architecture and design?'' he asks. Sandra fetches a chalk from the dart board. She starts to sketch a basilica on the table and designs her own kind of basilica and as she draws her sketch it starts to appear in the thin air.

The Curator is slightly skeptical that she can add something to the museum, 2 Pain dice. Sandra's player gathers her 3 Discipline dice, 1 Exhaustion dice (Exhaustion = 1), 3 Madness talent dice (design) and uses her Exhaustion talent (convincing) in a lesser way, minimum 1 success. Sandra's player wins and Pain is in dominance. One marker to Bowl of despair and Sandra pays a price by once more adhere to what she has learned about how buildings should be done rather than the softer designs she longs for.

Sandra concentrates hard and as she sketches on the table a basilica takes formm on the table. It kind of weird because it has the expected windows for light in the roof but the inside of the big hall doesn't have any ways for the light into it but it's still not completely dark inside it. The design is also very modern and clean. Although Sandra is longing for softer designs she this time, again, forces herself to do as one should. The Curator looks on and then expresses a good amount of skepticism about her design but with more joy in the voice states that she apparently understands special design. She's hired (since she shall show rather than create). ''Show up at 10 AM tomorrow'' he tells her. ''Ehm, what about pay?'' Sandra asks. ''But of course'' he answers. ''I meant what pay?'' Sandra continues and get the answer ''Happiness, good value at The Bizarre Bazaar''. When Sandra asks how one gets coins he says ''well I could pay you in coins if you whish, if you're as strict and stiff as your clothes implies then that might be a better choice''.

He turns to the other and asks if they're satisfied with the nightmare so far. i chorus they tell that they aren't and they have already told him that. He concludes that he probably wouldn't have been either if he got in the news. He gives them the tip to stop that. he gives them the directions to the paper's headquarters though. He agrees on the regulations of District 25 being confusing but one thing you always know, the regulations are in effect - always. When they ask about Tacks Man they don't really get anything clearer than that Tacks man is Tacks Man and probably he wants to document them. Whatever that means. They think they're well documented as it is in their normal world in Linköping and Sweden. The Curator says that it usually is a loss to be documented. You lose what is documented. Apparently Tacks Man nail the story with his finger nails and that they lose what's documented. He can't help with what is worse, getting in the news or getting documented. When they thank him for the information he says ''You're welcome, after all I'm here to guide you through the nightmare''. To the question on why he says ''Because I'm The Curator'' and that ''He's in charge of the nightmare and as a good guide he wants to give them a good experience. ''Who decided that we should have this nightmare?'' Maurice asks. ''And that asks the one having the nightmare'' The Curator replies and smiles. ''I din't decide that'' he continues ''It's you who have created this''. ''This was the last time I enter the A building'' Yurev states. ''It comes from in'' here The Curator says and taps on Maurice's head. He says good night and leaves. 

Maurice walks after him but don't find him until he taps Maurice's shoulder and asks if he's looking for him. ''How do I pay?'' Maurice asks. ''You can pay with either The Wax King's coins or something else valuable''. When Maurice asks about The Wax king and who he is The Curator  says that he's The Wax King and he rules The Burrows as it was the most self-explationary thing in the world. He do recommend that Maurice doesn't work for The Wax King to get his money. Maurice watch on the other hand seems to interest The Curator since it doesn't have any 25th hour among other things. The Curator examines Maurice watch. ''Give me 10 000'' Maurice says grabbing a number out of the air. ''Deal'' The Curator says and wirtes a bond paper on 10 000 coins. Maurice shows the bartender the bond paper and asks if he has any change. The bartender suddenly becomes very service minded and asks if he wants something more, a glass of wine maybe. Maurice says no but promises to come back and arrange the pay of the tab. They leave to walk to Crazy News, the paper writing about them.

Monday, June 18, 2012

The Bizarre Bazaar, DRYH c3s1h

Huddling in the alley they discuss whether it's a good idea to hide from the strange policemen or not. It could lead to them being sought after as criminals but talking to policemen that don't know anything of any Linköping probably won't help them getting home (especially wind'up policemen with flip-on smiles). On the other hand these two policemen nearby might know someone who knows the geography better.

In the meantime Erik sits at the cafe relaxing until a man shows up. He's dressed in a coat and fedora like in the early 20th centuary and instead of a head he has a board pin and the hat is floating above it. Outside the large cafe window is another man like him is standing with a dog that has a needle for head and a thread from the needle into the spine and instead of a tail the thread comes out again where the tail usually is. The dog looks a little eager, like it's sniffing something. The man that enters the cafe walks over to Erik and asks him if he has seen Sandra Björk. The pin points at him. 'Ehm, they left a while ago, said something about ''District 25''' Erik answers. ''Thank you for your cooperation good citizen'' the pin man says and leaves after telling the cafe people to give Erik another espresso. Outside the two pin men stand for a while as if they were discussing something and people show great respect for them and walks around them with margins. Erik is starting to feel hunted. Earlier he was happy that he escaped the police back home but now he starts to feel hunted again and this time by surrealistic men reminding of Men in Black. He decides to get away from the place and ask the personel for somewhere to rent a room and leaves to try the old lady in the bulding next to this.

He soon finds her place and knocks on the door with the old fashioned door knocker. The door is opened by an old but alert lady and assumes he's there for a room. Erik decides for a room for one for one night. The old lady offers him some tea and a cookie before she shows him to his room. Again he is in the situation of payment. This time he tries a 500 SEK note and takes a chance saying that it's Christoffer Polhem that has given him that bond paper. The lady looks at it for long but accepts it reluctantly.

Eriks meet an opposition of 2 dice Pain and Erik's player gathers 3 dice Discipline, one Exhaustion and two Madness dice. Two successful Pain and several more from Erik's player. Erik wins and Discipline is dominating.

''Ah, now I remember'' she says ''a very nice young man''. Erik gets a key and orders some breakfast for the cost of 20 coins but then change his mind reluctant to try to fool someone a third time with his probably worthless money. The lady leaves him in his room. Erik breaths deeply and tries to make ends meet but can't get it to work.

Suddenly Sandra, Yurev and Maurice hear somebody come walking slowly like they were looking for someone. Led by Maurice they hurry down the alley and try to find their way back to The Bizarr Bazaar. Something catches Yurev's attention. It's some graffitti on the wall, actually it's a part of Fermat's theorem, an unknown part. Hurried on by the other Yurev memorises it and they walk on. Maurice suggests they try to buy a map at the bazaar since he's used to bazaars. Sandra on the other hand mostly expects to find swindlers and other crooks there. Maurice turns to a man at the bazaar and immediately get the sell talk (for a samovar). Maurice plays hard-boiled and answer with questions regarding sellers of maps. They walk on searching for maps, trying to catch any talk about maps, hearing a lot of sell and buy talk about memories, tears and other weird stuff. Maurice also starts to look for someone selling clocks and finds out that there's lots of clocks along a wide price range. They now see that all the clocks has a 25th hour on them. The bazaar is a large maze and there's lots of peddlers trying to sell anything but maps and the time is running out (which Maurice and the others don't know yet though).

Finding a map seller in the Bazaar before it goes away again is as hard as 3 dice Pain. Maurice's player gather his 3 Discipline dice and adds 2 Madness dice and uses his Madness talent of wheather change (trying to make it cool and make people leave the market). Maurice loses the roll but Discipline is in dominance. The game master decides to increase Maurice's Current Exhaustion (0 -> 1).

The wheather gets cool and people starts to leave and they are starting get their hopes up but apprently they strayed too long after all because suddenly the bazaar is gone, just like that. There they stand at an empty large square looking confused around the square. When they see the clock tower there's no longer any 25th hour, it show one minute over 24 (or 12).

At the boarding house erik decides to call his girlfriend to check if the police has been in contact with her searching for him. The phone can't get a connection to any base station and gives him an error message. Erik reboots the phone and while it boots he looks out toward the square. It's not as much people anymore and they seem less stressed. When putting his hands into his pockets he finds a ''prepared tea bag'' and picks a pill from it and swallows it to keep awake. He can barely see the clock in the clock tower but see that the time is around midnight and all the teatre plays announced in the paper on the bedside table is over. Erik is starting to get restless. As he sits down on the bed he realises that the whole square is empty, like they packed down the whole bazaar while he were talking to the old lady. He looks out the window again. Actually the square isn't totally empty, he can see three familiar persons stand there looking confused. Erik's restlessness grows and he needs a walk and goes down and leaves the boarding house to meet up with the other three.

Sunday, June 17, 2012

I don't think we're in Kansas anymore, DRYH c3s1g

They walk away looking for signs pointing at ''District 25'' or rather more expected ''Centrum ring'' or ''Outer ring'' as the main streets are called but find none and everybody everywhere is stressing like it soon is forbidden to be outdoors. Oh, but over there Yurev spots an old fashioned plate sign with the words ''The Bizarre Bazaar''. In front of them a large square is opening, much larger than any square in Gamla Linköping or any square in the whole of Linköping. As weird as it seems they can't be in Linköping anymore.

The square is totally filled with different stands where people sells almost anything that fits inside a stand and that's from the early 21st centuary or older. The only order is that in the outskirts of the square there actually are left straight narrow spaces where one can pass by without interacting with that many peddlars. It gives much of a One thousand and one nights feeling, a very stereotype arabian feeling. They hesitate but then goes straight and fast through at one side of the square. Yurev takes his keys and wallet and put in the pocket at the front of his hoodie and holds them there with his hands. As they enter square it's like they're entering another room and the sound of all the stressed people disappear and is switched to buzz of peddlers and buyers, all haggling wildly. As they pass by peddlers lean towards them and try to sell things to them. Maurice is reminded of his childhood market days of Marseille and looks around. The Bizarre bazaar is like a living breathing creature trying to grab them and sell them something. Sandra is motivated and tries to lead them through the bazaar in a quick pace.

Sandra meets an opposition of 2 Pain dice. Sandra's player gathers her three Discipline dice, adds an Exhaustion dice and 2 Madness dice (with her Madness talent of design). After rolls Pain has one sucess and Sandra has five successes and Pain dominates. One marker goes to Bowl of despair and they get through but in a painful way for Sandra.

In a quick pace they pass through and it seems like there's always something in the way of the peddlers and they don't reach the group, can't show them their goods or talk directly at them. It's like if the things in the stands moved a little here, a little there and at the right moments to surprise the peddlers and save the group. As they pass through Sandra slips on the cobblestones and hurts her ancle and comes out limping not really looking like the career woman in full control that she wants to be. On top of it all it hurts and she still is in a hurry to get this solved and get home and no she can only walk slowly. 

They look for signs but only see a plate sign saying ''The Bizarre Bazaar''. Further away they see a clock tower and Maurice retrieves his old fashioned watch and compares the time to check that it shows the correct time. It does, both Maurice's watch and the clock in the tower is totally agreeing on the time 27 minutes past 25. They all look at the clocks, again getting that strange feeling. Maurice is maybe slightly more suprised than the others since he earlier today looked at the watch and knew that it until sometime recently had two circles with times; one circle showing 1-12 and one showing 13-24 but no 25. Modern man Yurev disregards both old fashioned mechanical clocks as showing the wrong time as one knows that mechanical clocks does, can never be trusted as a digital one. Maurice rather suspects that someone managed to switch his watch for another one but can find no other difference than the second time circle showing 13-25 instead of 13-24. 

They see an police man in the distance and Sandra calls for him and Yurev asks him how they find District 25 and Officer Tock. They notice that the police man besides having an old fashioned police uniform from a time when police men carried sabres has the same stale smile in his face and a wing nut key slowly turning around in his back. When they tell him that they are lost and needs directions to district 25 to meet Officer Tock he says that it's forbidden to be lost and that maybe they should come with him. They mange to get him to tell them where they are, at the outskirts of The Bizarre Bazaar close to district 25 in The Mad City and suddenly they aren't lost and can't be arrested. As they proceed to ask how to get home he ask them that that depends on where they live. Since they don't seem to be sure where that is, are they maybe lost he asks. They mange to distract him but he doesn't know any Linköping and seems to start wondering if he should call the men in white coats equipped with white vests. He decides that he needs some help from a colleague and walks away and shout for a colleague. Maurice have them to slip away into an alley since he doesn't think they gonna get helped but rather get interrogated and locked up at some hospital.

The Coffee House, DRYH c3s1f

As they step outside (with Yurev trying to be in the middle sheltered from whatever by the others) they're hit by a stench like when the farmers around at the Östgöterland plains apply manure to the fields around Linköping. A smell well known to anyone driving in to or out of Linköping at certain times of the year. Difference though being that they now step into a street inside Linköping as opposed to outside Linköping (and also it's the wrong time of the year, it early August). As they stop at the great steps out from the museum they see low two to three stories wooden houses, apprently they are in Gamla Linköping (Old Linköping). A part of the eightteenth century Linköping that was moved and gathered to a part of town where they form a kind of museum of old Linköping, a part that was in great parts destroyed by a big fire in the eightteenth centuary. They don't really recognise it but it was along time since they were here last time and what else could it be?

They get growled at by a lot of people stressing up and down the street dressed up in quite genuine clothes from the time. There must be some history event going on or maybe some big live action role playing game. Across the street the Cloetta shop has even been redecorated as ''Chocolate House'' to blend in in whatever event is going on. There's a lot of people going around, horse chariots and totally a 18th centuary feeling. Strange though that Erik can't get a GPS position on his smartphone. The symbol for what kind of data traffic he can get is also weird, looks like a asterisk, no it looks like a chaos symbol - a bunch of arrows pointing out from the middle. They decide that if they just go in any direction they will soon leave Gamla Linköping and either come to the forest or the private bungalows area or Malmslättsvägen and then they will know where they are and where to go.  They all want to go the same way in the beginning no matter whether they want to cross Malmslättsvägen and get to Ryd or find a bus to some other part of the city.

Soon they see that there has been a lot of work done to make Gamla Linköping look like in the old days because the cafe in Gamla Linköping has also been redecorated and has been named ''Coffee House''. As they walk they see some people not following whatever guidelines issued for the event because although most people are dressed up in 18th centuary clothes there are a smaller part of the people dressed in all kinds of clothes from that time and onwards to their own 21st centuary or at least up to early 20th centuary. Also, Gamla Linköping should have ended by now. It is quite small. ''I feel for a cup of coffee, anybody want to join'' Erik says. ''oui'' says Maurice but Sandra is hesitant and wants to get home and has no cash. Erik promises to buy here a cup though and so they enter the coffee house. 

As they enter they enter a cafe that makes old Vetekatten in Stockholm to look modern. At one side of the large room is a long desk behind which men startle back and forth and either take payments or delivers coffee. Behind them are early 20th centuary espresso machines that clashes with the rest of the decorations (at least for the history interested person). As they approach the bar and leave the rest of the room behind them the feeling is rather like from an italian espresso bar or the Sosta espresso bar in Stockholm. Since the tempo is high Maurice finds himself having ordered a caffe before having the time to look at the prices. When they find the price listings they do contain prices in ''coins'' but also things like ''no longer remembered memory''. Sandra is hungry and look at the breads and find them costing ''a lesser childhood memory''. Maurice pays with two of the coins he got from The Curator still holding on to his sweeper - property of Linköping Cathedral and his only connection to his, two hours earlier, orderly life - something safe in the midst of all these unreal events. As they strays back and forth in front of the desk several customers arrive and orders ''caffe'', pays, sweeps the coffee in one sweep and leaves.

Erik hands them a 100 SEK note to pay for his cookie and caffe. The guy receiving it turns to one of his colleauges and they frown and look at it and asks who has issued that bond paper. Erik's confused and they repaet the question. ''Ah, eh'' says Erik ''It's him, mmm, von Linné''. Erik can't come to think of anyone but the swedish biologist and taxonomist of old days whose portrait is on the note. They look at him and each other. ''Ah, that's right, VON Linné'' one of them says and hands it to another guy who puts in the cashier machine (a totally non-electric mechanical one). 

They all want to ask what the fuck is going on. Sandra tries to catch one of the caffe guys at a free moment and get some answer both to what event is going on and what the strange prices are but he just looks at here like she was a newly arrived hillbilly from far away. As Sandra asks if ''thirteen coins'' means ''thirteen crowns'' (crown being the name of the swedish money, as dollar, pound and so on) the serving guy looks at her strangely again and seriously tell her that there is not several but one and only one crown and that's The Wax King's crown. Meanwhile Erik and Maurice has sat down and after sweeping his espresso Maurice retrieves his hip flask and pours some cognac in his cup. As the warmth from it spreads through Maurice body he sees a dog run by. The dog has a needle for head and the needle is threaded with a thread who goes into the neck of the dog and comes out as a tail at the other end of the dog. People scarily move out of the way of the dog. Erik never really gets more than a glimpse of the dog and quickly decides he never saw that.

Yurev manages to start to talk to one of the customers and ask what this is and get the unsatisfying answer ''The Bizarre Bazaar''. ''I mean the whole village'' Yurev says with his russian dialect and the man answers him by telling him to never call the place ''village'' so any of ''the locals'' hear it. All the time between talkings he has a very stale broad smile that comes on like he flipped an electrical switch, not spreading through the face as normal smiles do. As Sandra gives up trying to talk to the busy caffe guys and joins she sees that the guy Yurev talks to has a wing nut key in his back, slowly turning, just like a wind-up toy. The man realise that they are not from town and ask if maybe it would be for the best if they come with him - to Officer Tock. When they ask who that is they get the short answer ''The one upkeeping the order''. As they don't know where they are and don't want to displease the police they decide to go to Officer Tock. The man says that he's off-duty though but if they just go in that direction they will get to District 25. He points generally in a direction.

They almost decide to leave when Erik objects and says that he's not that comfortable talking to the police (considering he fled a razzia at the hotel and left a lot of drugs there). Yurev understands him (not knowing specifically about the razzia) and agrees that talking to the police might not always be nice but he can wait outside in the meantime. Erik decides to go on his own in the meanwhile. Sandra is really in a hurry to get back to her normal life but Erik really don't have that hurry. They decide that they shall meet up here at the coffe house later. Since they all have bought stimulantia from Erik they have his number although Sandra never got her phone with her and Yurev's, as he explains, disappeared during mysterious circumstances. They now find out that the old man Maurice don't like mobile phones and don't have one. Sandra, Maurice and Yurev leaves and walks away in the direction the friendly but mysterious win-up man showed them.

Saturday, June 16, 2012

The spider exhibition, DRYH c3s1e

Sandra jumps into the taxi. ''Drive for Devil's sake!'' she shouts. The driver says nothing, he just put the pedal to the metal and the taxi rushes off towards Hejdegården, away from Trädgårdstorget. As the taxi speeds off, faster than men or dog can run, Sandra actually starts to think of a destination. Home, home is good. She gives the address to the taxi driver but something feels weird and her well-controlled designer world starts to crackle again. The taxi car is one of those classic slightly rounded yellow New York taxis. Sandra refuses to accept that, there are no such taxis in Linköping. But she's sitting in one. She turns to the taxi driver, somewhat prepared to find something weird and yes, weird, he looks like Robert de Niro steering the car with a small rally wheel and it goes fast as hell through the crossroads. For a moment Sandra thinks of opening the door and jumping out of the car but gives up that idea. This is weird but still, it's better than people with board pins for heads so she tries with the address again, insists on the address even. It's not clear wether he hears her or not. The driver is quite focused on taking the car through the crossroads and around other cars in something like 200+ km/h. ''Stop the car!'' she screams. ''Stop the caaar!''. The driver stands on the brake and Sandra who didn't think of seat belts is thrown out through the front window. As she flies she comes to think of that the taxi tour in Red Hot Chili Pepper's ''By the Way'' seems quite normal after all. She falls into a great hall.

Maurice walks in the corridor wondering why he hasn't noticed it before, maybe it's sloping slowly so he doesn't notice now but it's actually going under the park but no, it would have to steep down like a cliff wall to manage that. He should be in the middle of the park around the cathedral by now. Suddenly it opens up into a wide hall and the tunnel behind him disappears.

As Yurev runs through the door into the renovation area of A building at the university he realises that the renovation has done big things to the A house. They have built a big hall at the end of A building, like some exhibit hall or the like. Yurev's scientific training tells him that he is in A bulding but he would like to talk to some of his physicist colleguages about how it can fit in A bulding. Or maybe not. He probably don't want to talk to anyone about what happened lately.

Relieved that he and the rock star didn't run into a dead end like some storage or the like Erik looks around and sees a great hall. ''Ooops'' the rock star says and taking a step or a few away and disappears before Erik sees where.

As they look around they see a great hall lit upp dimly by lots of candeliers and a bit further into the hall is something that looks like a lot of pedestals with some objects on them and it gives much the impression of an exhibit area. Then they see that they aren't alone here, three other people are here (since the rock star disappeared).

Maurice turns to the one closest, Sandra, points the sweeper in her face and fimrly asks if she's the one who has The Key?! Sandra waves the sweeper away while Yurev turns to Erik and asks what worse bad tripping stuff he has sold to him. ''What are you doing here?'' Sandra asks looking at Yurev who held some of the math lessons she had to attend earlier at the university. ''You?!?'' he says with miscontent in his voice (she wasn't one of the best in his class. ''This is Linköping Cathedral property'' Maurice declares. ''Be gone, all of you, out!''. ''Cathedral??'' Yurev says ''This is the A building at the university''. ''Can't be'' Sandra interupts and continues ''I was in a taxi speeding towards Ekholmen''. The ''conversation'' falls silent as they look around and wonder if it's for real and if not why are they then in the same bad trip? They look for a door out and Maurice points at whre there earlier was a tunnel from the cathedral. Slightly scared and slightly curious they walk towards the pedestals with objects on them. The pedestals, according to Yurev, are standing in Perfect Lines. Erik has a disgusting taste of flies in his mouth and looks for a tap to get some water from or anything drinkable. On the pedestals are spiders and a few scorpions. Big models to clearly show details. It is like a part of Museum of Natural History or something like that. On the pedestals are small plaques with the common and latin names of the spiders (and presumably the scorpions and also insects).

''Oh, oh, don't touch the displays'' somebody suddenly says. A tall man in frill shirt, old kind of trousers and a cape (black with satin red lining) has appeared from somewhere. Kind of like some vampire from a Christopher Lee movie in perfect Vincent Price style. ''I'm The Curator'' he presents himself. At the question of how they get away from here he almost looks a little hurt and asks if they aren't here for the exhibition. At the answer ''No'' he deducts that they are there for a small nightmare ''Thats the only option left'' he says. ''No thanks'' Sandra says firmly ''I have already had mine''. ''Oh no'' he answers ''It has just begun...''. ''I can't be here. I have haven't payed the fee'' Maurice tries. ''But you have all payed'' The Curator answers. ''Then i have payed to much'' Maurice says, trying to get shown to the door. The Curator hands him some change in strange coins looking like they're from another time. ''Is it possible to get something to drink?'' Erik asks. ''Seems you're here for the exhibit then'' The Curator answers and follows up with ''Of course we shall then get some refreshments'' and hands Erik a glass of water.

They all decide that although they want to leave they rather take the exhibition tour than a nightmare. Since it seems like they might get away from here if they take the tour they take the tour. As they focus on the objects and The Curator speaks to them they feel almost comfortable but as soon as they lose focus the creeping feeling is there again. Erik tries to ''read'' The Curator as he do with people and gets a very sterotype impression of The Curator, like a very, even too, ordinary older man responsible for an exhibition he cares much for. The Curator shows them around and talks about the objects with great affection knowing all their latin names by heart. Yurev anxiously looks at them, afraid that some of them shall have tentacles.

As he arrives to a model of a black widow he gets clearly enthusiastic as he describes how toxic her venom is and that it attacks the central nervous system and how it causes cramps, breathing problems, pain and finally - Death. He goes on about her inborn need to dominate and possess and how she eats the male after getting what she needs and how she's unhampered by sentiment. He asks if he may put forward a slice of personal philosophy and without waiting for an answer explain that he thinks man has ruled the earth too long and that man's successor will be his beloved Black Widow. He then stops himself and excuses him for diverging and shows at the the black widow and explain that that's the prize of the exhibition. Thankful that it's all over they all are eager to get away from here. At the question if they will get back to where they came from he answers that he doesn't know where they came from and doesn't snoop around in his guests whereabouts. He expalins that they will, of course, come out to the street outside. They go out through the door and walk out on the street outside.

Erik's intro, c3s1d

Another boring night for Erik working as a night portier at his father's hotel ''Park Hotel i Linköping''. The silence is broken by the first wave of happy or drunk or both people swarming down to the city's traveling centrum to either get a bus or a train to return home. The loud people outside is joined by two miscontent customers inside. The first of them starts to complain about the noise and Erik listens with half an ear as he studies a fly circling around the ceiling lamp. Both the fly and the guest buzz in his ears. One of Erik's regular customer's in his side business of selling stimulantia (to get money for his own amphetamine and other stuff to keep him awake) enters the door with his body guard hanging around. This regular are a quite known rock star named Vincent Warmer. Used as he is to the business he simple takes a place at the end of the line fo two customers and wait. The body guard gives Erik a glance, something like I-know-you're-OK-but-know-that-I-know-how-to-handle-trouble.

The guest falls silent for a moment as he inhales to sharpley ask Erik if he's listening and thereby recalls Erik's attention to him. ''Yes, yes, of course I'm listening'' Erik says. ''But what do you want me to do about it?'' he asks the customer. The customer stops surprised as he gets by this ignorent answer. Erik can hear the rock star, in his outfit of black clothes and silver studs, hum along some rhyme. A broken away phrase reaches Erik ''Can't sleep, the clowns will eat me'', something about how they come there again with their floppy shoes and funny hair. Guest number two, standing close to the rock star squirms and looks uncomforatable with this obvious high flying drug user standing behind her. Since the first customer don't take command of the conversation again Erik leans to the side and ask customer number two if he can help her with something. ''Yes!'' says the customer, satisfied to focus on Erik instead of the drug addict behind her. ''It's a damn noise outside'' she says continuing customer number one's complaints. ''Ah, yes it is'' answers Erik ''It's students during the first freshman period, nolle-P. This how it is like in a University city'' he says laconically like Leonidas himself. Customer number two almost shuts up but then follows up by requiring Erik to not charge full payment for the room. ''You can't have me pay full for this room'' she says. ''As a matter of fact, i can'' Erik answers. The customer start to look like she needs to kill someone but falls silent.

As the customers again are silent new phrases from the humming rock star reach Erik ''Can't go to sleep ... caffeine, caffeine ... a little speed is what I need''. ''OK'', Erik says, ''You can have a pair of ear plugs both of you. It's on the house.'' He gives them a pair each with ''Park Hotel'' printed on the plastic wrapping. He sits down and look down on his desk trying to signal that the conversation is over and that they can either take the ear plugs or leave them. The guests on their hand first of all must haul back their jaws from where they dropped them on the floor. The rock star still hums on weird songs. Now it's something about something that lives under his bed and that ate his cat. Apparently only a paw, the tail and a ear was left. Erik thinks of the monster being under the bed of one of the customers. One of the customers stomps away like only certain very discontent induviduals can do while the other one leans over Erik's desk and shouts at him ''Shape up!''

Slightly flying on his own drugs Erik looks up with a face like if-you-don't-behave-I'm-gonna-have-to-call-someone. The customer slows down a little. ''OK'' Erik says again ''You can have two packages''. As Erik reach for a second package the customer grabs the ear plugs and tells Erik that this was the last time he slept here and everybody's gonna hear about this. The customer stomps up the stairs, probably awakening a few other customers and Erik for a short moment fear that there will be another round of ''It's a damn noise here tonight''.

Erik looks up to his regular customer for which he actually cares some and rolls his eyes. The rock star shrugs his shoulders and gives an expression of you-should-only-know-what-you-can-meet-in-my-business. Vincent hands over an envelope with a fake address as if he were leaving a message for someone at the hotel. Erik takes it and hands over one of the prepared tea bags. As this happens Erik realises that the man in the lobby, Erik can't say when he arrived, is watching him or both of them. He also has some big object under the left side of his suit. He kind of looks like a under cover policeman. Actually, Erik realises, it is an under cover policeman. It's like a million signs are telling him that the man that has been watching them for a while is actually an undercover cop. Erik freezes at the surprise, the rock star looks at him and gets that something's wrong and ask ''Are you sure that there were no message back to me?'', trying to do something normal. Erik mumbles about something and tries to get hold of the tea bag lying in the open between Erik and Vincent.

Vincent's body guard approaches and Erik mysteriously realises that he is very worried. Erik slows down and lets go of the tea bag, finding it quite stupid to give the body guard any reason to think he's trying to fool anyone. The body guard walks towards them so he places him between the tea bag and the undercover cop. As he approces them he whispers ''Pigs. Outside.''. The door to the lobby opens and two policemen in uniform enters and walks over to the desk. Erik's stomach starts to turn around and Vincent and his body guard doesn't look at ease either but they have at least got rid of the manoey and never taken or touched the drugs. Somethings is gonna come up from Erik's stomach, almost like flies, big flies. Vincent and his body guard steps aside as the policemen come up to the desk.

''Good evening'' says the older one of them, ''We're going to do a search at the hotel and hope you don't have any objections''. Erik tries to contain the flies inside him but they press on and his mouth opens and the flies swarm out towards the policeman who sweeps with his hand against the flies. Erik backs away at panic and wants to find somewhere to disappear. The other policeman tap the communication radio and calls a code into it. More flies are swarming inside Erik and he desparately search for the door that's not there to flee through but suddenly there are a door. Erik opens the door and steps in and somebody steps after and bumbs into Erik. Erik, surprised, steps aside to let somebody in, it's the rock star. Erik closes the door and looks around.

Sunday, June 10, 2012

Yurev's intro, DRYH c3s1c

Yurev has given up work for today and decides to return to his home in ''human Ryd'' (as opposed to ''student Ryd''). He left his bicycle in the end of the university closest to Ryd and it also is rain hanging in the air so he walks through the culvert from ''B building'' to avoid having to go outside more than necessary. Suddenly he hears somebody else in the culvert that gives up a short starteled scream. Probably someone who came around a corner and almost bumped into someone. Yurev continues his walk when someone shouts, this time more like if they had met Jason from Friday 13th and somebody starts running. ''Damn students'' Yurev think. They're not allowed to neither have their parties nor play around in the culverts. Slightly angered Yurev raises the tempo and readies himself to end whatever pranks they're up to. 

Two students come running his way, tightly followed by a third in a tempo like if they were trying to set some sort of record. Yurev sighs. ''Not one of these freshman missions again'' he thinks. He tells them, with his distinct russian dialect, to not run around in culvert. He is going to tell them that they're not allowed to be here at all but they just runs past him and the third student, a girl, almost hits him. Yurev decides to leave them, he doesn't really have the energy to bother this time. Stupid students, it's just an empty corridor, well lit with them and him. Nothing to be afraid of.

And something that sounds like moving slime, from somewhere over where they came from. Yurev is afraid that something's leaking and decides to check. There are some things stored down here that should be handled with care. He comes to another stair from ground level and a tentacle comes around the corner. ''These damn students'' Yurev thinks and tells them angrily to stop this silliness and walks around the corner to have them leave the culverts when something like a spider head looks around the corner. Yurev stops still angry at the playing students. ''If you're gonna play these stupid games you have to do that somewhere else, in your own student hall for example'' he shouts. Yurev goes forward to check wich of the ''support peers'' supposed to take care of the new students, not lure them down in the culverts and play cruel pranks to them, that's behind all of this. This is not OK!

Yurev gets his phone out to call the adminstration to report the students. Another tentacle appears holding a student by the ankle. It seems to be handing it to Yurev. ''clicketyclick'' the mandibles on the spider head says. Yurev stands paralised. The student might be alive and is wearing a new ''student overall'' wich is totally free from patches, a clear sign of a newly arrived student. Instinctively Yurev catches the student and manages to stop the student from hitting the floor with his head and stumbles a few steps backward and is confused and starting to be scared. This is not just a student prank. Something looking like a tentacle with a lot of small short tentacles at the end. The small tentacles touch the student with a frizzling sound and the student wakes up. The student gets on his feet and Yurev back away with the student between him and what ever is around the corner. Yurev changes the plan to call 112 (911 in Sweden) instead of administration. A tentacle whips out and snatches Yurev's phone from him. Yurev turns around and finds something slightly looking like a snail, a giant something-like-a-snail disappearing away in a nothing like snail tempo. Yurev don't know what to do but in the snail direction at least there is some space and Yurev quickly goes that way. The student starts to run away from the tentacle-spider-something and Yurev joins him and he hears something sliding after them and it's catching up.

Yurev starts to catch up on the snail-thing wich seems to be hunting some student, keeping the same tempo as the student, like it's playing with the student. The tentacle-spider-thing also seems to be hunting them in the same tempo they're running and soemtime hits the student slightly with a tentacle. Yurev decides to leave and looks for stairs up from the culvert. The student is still behind Yurev wich should make it possible for Yurev to get away. Suddently Yurev hear a snatch and hear the student fall and get hauled in. Yurev looks over his shoulder and see the student disappear among the tentacles. The tentacle-spider-thing speeds up and now it's not playing anymore. It's gonna get Yurev as well. Yurev looks at the door to the stairs, whishes for them to be closer and the spider-thing to be further away and it seems like the reality slightly distorts and Yurev reaches the door, manages to get his keys out open the door, get through and close the door as a tentacle hits it and while trembling Yurev locks it.

Yurev hear through the fire safe metal door how a tentacle hits it again. Yurev flees up to the B building where he started. There life is going on as it usually do and so far noone is asking about the panting russian researcher. On the other hand, he is one of those slightly strange foreign researchers so people just shrug their shoulders and pass by. He might have been at the campus exercising center and not grasped the custom to shower and slow down before returning to work. Yurev quickly walks out into the open where he can see further than indoors. Now that he comes out and see all the other people going about as usual he starts to doubt that he actually saw that. It must be a student prank gone wild. The alternative is to weird.

A tentacle slips up through one of the manholes to the sewer. It kind of turns around as if it was aware of Yurev. He has hallucinations, Yurev is convinced that's the case. No more strange stuff from the Selecta vending machines. No more speed to keep going in search of the mathematical truth and most definitely no more of that strange stuff his russian friends send him sometimes. A tentacle touches his ancle but can't really reach and get hold of him. Yurev stomps at it and runs. More tentacles appear and it gets obvious that he can't get passed them further between the A building and the building Kårallen. What now?!?

Oh, look, a door just at the beginning of A building. That door he hasn't seen before. It must the new renovations. Well at least there are no manholes indoors. Thinking that he's tripping really bad but still has to get away. Yurev runs through the new door into the A building.

Maurice's intro, DRYH c3s1b

Maurice walks one of his regular rounds in the Linköping Cathedral to watch the church and ensure nothing gets stolen and that noone hides in any of the many nooks and corners of the big basilica church. The lazy guard from Securitas can't be trusted. He just checks that the floor still is there and then goes to the specified marker he has to check into and then leaves. Anything could be stolen right under his nose. As he turns around Maurice notices that the small always closed and locked door behind the priest's pulpit is open and of course the Securitas guard didn't notice (or didn't care). Maurice goes there to look and there he sees someone disappearing into some room or tunnel. Instinctively Maurice raises the sweeper to defend himself but whatever it was it has disappeared into something that looks like some sort of catacomb. It looks a little like a catacomb the appeared after a grenade bombardment during the first world war. Maurice wonder wether it's the germans that are up to something again. The swedes have always been a little meak regarding the germans and that might explain why the swedish guard didn't bother. He might even be in alliance with them.

He could close the door and block it but that's no long term solution and the key is on the other side of the door, that Maurice knows for sure. With his flashlight on and raised he goes into the tunnel with the sweeper ready in his other hand, just in case he needs to defend himself or upperhand the suspects. The tunnel is low and goes out of the church and into the park outside the church (although there is no such tunnel in the park. There is a clear feeling of something lurking, a little like if he would have entered the cupboard after dark when he was a child. This part of the church Maurice have never seen...

''Merde'', Maurcie says quietly. There seems to be no other option than to get to the bottom of this, where do this tunnel go and who is using it?

Sandra's intro, c3s1a

Sandra only had  a few details left to fix on the big stage decoration work she had gotten the task to do. A rock star, Vincent Warmer, had turned to White architect and design with a quite big work with lots of props and backdrops. To be honest White wasn't that interested but there were a lot of money in it and they had Sandra, their intern and extra worker (by the hour) on which they could dump such a work. Sandra though that it was quite an interesting job although it was the opposite of both the usual works and the fluffy pink things she sometimes wished she could design. When she had read the instructions and even found a set list with lyrics for the show she had realised that there was more depth to this rock show than many other. There were an actually story going on during the show. The show started with the rock star playing the role of his confused father lying on the psychiatrist's couch and talking about his life. This then melds into being about his son, or is it a daught, or son or... A clever play with the rock star's appearance with long hair and gender bending clothes and also a nick name he got long ago that's actaully a woman's name. In the beginning he also got a lot of press about whether he was a boy or girl or homo- or heterosexual. The boy's life played out in certain moments or situations with the help of the songs leads to a nightmarish experience where he almost get caught in a nightmare run by ''The Curator''. He get's out of it but still in grown up years now and then have these nightmare and one finla nightmare leads to his death. This Sandra had got a grip on since she actually read what the rock star wanted to do. Her superiors hadn't though since they when they left today left her ''some notes on bettering the scene work''. The corrections are along the lines of ''I haven't looked at your final drawings but...'' and apparently they haven't showed it to the rock star so it's not even misinterpreted via her boss. They have just made stupid comments on how they think it should be. Sandra knows that if she does this well it might be a big step towards getting known. The rock star is well known and if she could please him he might mention her or his other art people might notice her. Sandra wants to scream in frustration.

Ooops, what happened. That's the stage. In full 1:1 scale in the office, or rather the office have partly moved and expanded to give room for the stage with full scenery. Sandra jumps up on the stage to better see and looks for ways to combine her superiors stupid ideas with what the rock star wants.

''Yes, it was here it happened'' somebody says outside the door. Sandra gets slightly irritated at the abruption but knowing that outside the office is the stairs to several floors of apartments as well as shops at street level she ignores it and studies the stage props further. Something scratches on the door, not really like an animal, more like if somebody scratched with a knife or dagger. Sandra looks in the direction of the door and again turns to her work. Somebody tries the handle at the door. ''Bah'', Sandra thinks, ''Don't they even know which door goes to their apartment?!?''. As she again turns to her work the whole door shakes as somebody pulls it really hard. Sandra stomps to the door, ready to shout at the stupid at the other side of the door. She throws the door open and falls silent.

Outside the door stands two men, or what appears to be some kind of men and something like a dog. The two men have trenchcoats, fedoras and nice shoes and look like they popped out of the early twentieth century but instead of heads they have a board pin with the point pointing at Sandra and the fedoras hovering above the pin. The dog almost looks like a dog but has a needle for head and the needle is attached to a sewing thread, although both needle and thread is much thicker than normal, and the sewing thread goes into the dog and it's spine. It's obviously well aware of her. She slams the door shut and locks it.

Sandra can't believe what she saw, must be a side effect of too much caffeine and some speed to get everything done. Her thesis is in the finishing as well as this big job. She returns to the stage that magically appeared and her brain just forget what she saw and that the stage really shouldn't be there. She gets reminded when the door shakes brutally, like somebody threw themselves on it. Then everything falls silent. Something clicks over by the door. Sandra starts to walk over there but hesitates halfway there. Did that sound like somebody's picking the lock? She runs over to the door and grabs the lock handle. ''Go Away! I know you're out there!'' she shouts. This is getting spooky. Sandra looks for her smartphone and runs to get it. As she gets it she hear somebody run and throw themself at the door. She runs to the door and holds as she calls 112 (911 in Sweden) but misses the numbers as the door shakes again and goes up and hits her. She runs into the middle of the office looking for the doors to other rooms that aren't there in an open office space. The only place to hide is the over-dimensioned toy box at the magic stage. Something comes running on four paws. She jumps up on the stage to hide there. The dog runs past under the stage floor. ''There she is!'' somebody shouts as the dog turns around at the other end of the office and the two men enter the room. Too late to hide in the box. Sandra looks at the stage exits and wonders where they go and decides to try to instead feint the men and run out of the office (Sandra's player collects her dice; discipline, exhaustion, madness talent (redesign) and wins with Discipline). The office slightly changes and the men and the dog is slightly further away and close to Sandra is another door through wich she runs out. She almost falls down the stairs. She throws shut the doors behind her which several times stops the men and the dog (Discipline is dominant) and gives her some extra distance between them and her. She comes out on the street looking desparately for a bus or cab. No bus right now but it is late by Trädgårdstorget so a cab is hanging around looking for people leaving for home. She jumps into the taxi without noticing that the green light for ''free'' turns on after she starts to approach it.

Saturday, June 2, 2012

Don't Rest Your Head Sandra

My name is Sandra Björk and I'm a architect/design student at Linköping University and assistent at White architectural firm.

What's been keeping me awake:
The work on my thesis and much extra work at White.

What just happened to me:
Very frustrated over the return of a perfectly well done job exactlu after specifications, the drawings and blue prints just turned 3D.

What's on the surface:
Strict and organised, prosperous and ambitious career woman, always wear blouse and suit.

What lies beneath:
Classic inferiority complex and a whish for being noticed. Secretly longing for soft designs like teddy bears and other stuffed animals.

What's my path:
Finish my thesis, get a prestigious work and design a project that gives me a name in my work field.

Dicipline: 3
Current exhuastion: 0
Permanent madness: 0
Responses; 1 fight, 2 flight

Exhaustion talent:
Extremely convincing

Madness talent:
Can redisgn my surroundings; slight, much or bizarrely

Don't Rest Your Head Yurev

My name is Yurev Churenkov and I'm postgraduate in mathematics.

What's been keeping me awake:
Fermat's great theorem and the monsters eating it.

What just happened to me:
Witnessed the monsters yearly amusement hunt of freshmen in culvert
below Linköping University. Freshmen never appearing in the rolls of
the university or ever seen after, probably lured there by the
monsters.

What's on the surface:
A harsh russian with cropped hair, always wearing cargo pants and
hoodie. He seldom bothers about other people's problems.

What lies beneath:
A fear of taking on something and failing. Whishing for appreciations
for his doings no matter the result.

What's my path:
To kill the monsters eating Fermat's great theorem, repair the damaged
parts and show the genius of Fermat for the world to see and enjy in
it's full glory.

Discipline: 3
Current Exhaustion: 0
Permanent madness: 0
Responses: 1 fight, 2 flight

Exhaustion talent:
Being able to grasp most complex mathematical systems.

Madness talent:
Manipulate distances; first level is within what could be
miscalculations, second level is more and hard to accept, third level
is obviously impossible - close to teleporting.

Don't Rest Your Head Erik

My name is Erik Westergren and I'm a night portier at [TBD]

What's been keeping me awake:
My grandmother (farmor), the only relative I cared much for, fell in coma and lies at the hospital.

What just happened to me:
I saw the police cars outside the hotel and decided that it was time to disappear because of my drug dealings.

What's on the surface:
Slacker, doesn't care, doesn't take it serious.

What lies beneath:
I'm searching for a meaning, finding something worthwhile in my life.

What's my path:
TBD

Discipline: 3
Current exhaustion: 0
Permanent madness: 0
Responses: 1 fight, 2 flight

Exhaustion talent:
During the first minutes or so I read most of what's visable and possible to learn about people I meet.

Madness talent:
Consists of flies similar to the Ants Talent in Don't Lose your Head.

Don't Rest Your Head Maurice

My name is Maurice and I'm a janitor at the Linköping Cathedral.

What's been keeping me awake:
The cathedral is filled with nooks and corners where it's possible to hide. Somebody has to guard the church, night and day. Anybody can be a thief.

What just happened to me:
The small door behind the priest's pulpit, the one that has alwys been closed and locked. One day, or was it night, it was open and there I saw Them.

What's on the surface:
Grayed and aging and quite stern. Anybody can be a thief but nice and kindly when the opposite is proofed. Buying coffee and maybe something to go with the the coffee goes straight to his heart.

What lies beneath:
So much older than one would think! Is it the alcohol that preserves? Or the drugs he learned to use in the trenches of Verdun during the first world war?

What's my Path:
The small door behind the priest's pulpit must be closed. It's a pity that the key is somewhere on the other side of the door and that I have never seen it but I will know it when I find it.

Discipline: 3
Current exhaustion: 0
Permanent madness: 0
Respones: 2 Flight, 1 Fight

Exhaustion talent:
Moving at an olympic athlete's level or maybe slightly above.

Madness talent:
Control the weather; first level is within what's reasonable for the season and place, second level is uncommon for the season and third level is whatever is possible for the place but can be out of season.

Friday, June 1, 2012

Dont Rest Your Head

We have taken a break in the Mouse Guard SPQM campaign for several reason (yes, there's still sessions to blog about and they will come). In the meantime we will try Don't Rest your Head. DRYH is about protagonists that have lived a life with very little or none sleep and suddenly they start to see things. They realise that many of the things from dreams and nightmares are for real. Normal people, slumberers, just don't see them. A slight problem is that now that they are aware of the mightmares they are suddenly more of a target for the nightmares. Usually the protagonists have some interest in the nightmare part of the world while they still must live their normal lives that probably was leaving being normal before they saw the nightmare world and now's just gonna be more crazy.

The rules are quite simple and center around Discipline wich is the potential a protagonist has to do something "the normal way". Now the characters aren't normal so they can tap into other source to do hard or strange stuff, one is pure madness and one is pushing themselves to the brink of what humans can do by exhausting them more than normal people can do. When pushing them selves they have a certain field where they can excel and when tapping into madness they can sometimes exercise a supernatural talent.

The system uses dice pools which are increased when certain talents are used. Different aspects like discipline, madness and exhaustion har different colours on the dice and when a roll is made on checks which aspect is n dominance by compare the different colour sets of dice.

I will try to blog this campaign as well and will start by presenting the protagonists.