Sunday, July 9, 2017

Eagle Eyes c10s0b

Magneter och Mirakler rules

Magneter och mirakler is a Swedish rules set and game setting. We're using the rules of Magneter och mirakler with the game setting of Eagle Eyes. Rules-wise Magneter och mirakler is quite simple and the principle is that a character have a fixed amount of aspects. We added petitio videtur, the request each Eye makes to The Eagle when he or she assign themselves for service since this is significant both in the setting and in the rules for the original Eagle Eyes (Fate accelerated). Role-playing goes on until there's a conflict of interest regarding where the story goes. When there's a conflict an aspect is used to win the conflict. The conflict could be escalated though and in that case each player or game master rolls a six sided die and add aspects if they want to have an upper hand statistically. The aspect  Game setting is used to activate aspects of other player characters or non-player characters than your own. Each aspect has a limit for how many times it could be used in a positive aspect and how many times it could be used in a negative aspect. This is the +X/-Y noted by the aspect further down. Each gaming campaign also has a few themes that can be activated by anyone along with places and items in the story. There's a little more to the rules but that's the main principle. Magneter och mirakler can be found at Kaleidoskop's web site (in Swedish); Magneter och mirakler.

Characters

Claudius Piso Caesonius

  • Game setting: -5/+5
  • Petitio videtur: -3/+3
    • Regain membership in collegia and and get back hos luxury barber shop
  • Stubborn: -2/+1
  • Distorts information: -1/+2
  • Steady hands: -1/+2
  • Used to seeing blood: -2/+1
  • Social: -1/+3
  • Vain: -2/+1
  • Used to upper class people: -1/+1
  • Runner: -3/+1
  • Barber: -1/+2

Paulla Nynnia Lamia

  • Game setting: -5/+5
  • Petitio videtur: -3/+3
    • Cancel banishment of her grandmother from Rome, falsely accused of bad magic
  • Loyalty to Caecilii: -3/+1
  • Business sense: -1/+2
  • Nimble-fingered: -1/+1
  • Non-squeamish: -1/+2
  • Deviating morale: -2/+3
  • Singer's voice: -1/+2
  • Well-known in her home area: -2/+1
  • Organised: -1/+1
  • Forefathers' attention: -1/+1

Hostus Caecilii Nasus

  • Game setting: -5/+5
  • Petitio videtur: -3/+3
    • Regain his family's farm
  • Vendetta: -2/+2
  • Acting: -1/+1
  • Loyalty: -2/+3
  • Observant: -2/+1
  • Acting under pressure: -3/-2
  • Fleet-footed: -1/+1
  • Dominating: -2/+1
  • Hunted: -1/+2
  • Nimle-fingered: -1/+1

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